
PIÑATA DOG
This project was made as an art test for a 3D animator position for a role in the iGaming industy. This model was made based on art that was provided by the company. The model, textures, rig and animations for this character were all done in under a week's time to meet the art test's deadline.


Here are the UV's and Textures for the Piñata Dog. To save on geometry I decided to, instead of modeling each tooth/extrusion of paper for all the frills, texture the frills to have gaps to save on resources. Also due to the nature of the assignment requiring a character to be made for an unlit environment the handpainted texture did not require any extra maps PBR functions.

And finally here are the animations required for the art test. An Idle and a Bark loop for in the event the player lands a good result on the slots.

